Android Anti-Cheat Solution for Unity
public void HandleDetection (NativeMethods.
Flag flag, NativeMethods.Detail
detail)
{
demoText.text = "Detected: " + flag +
"\nDetail: " + detectionDetail;
// Handle each flag
switch (flag) {
case NativeMethods.Flag.Emulator:
break;
// ...
}
// Handle each detail
switch (detail) {
case NativeMethods.Detail.Zygisk:
break;
// ...
}
}
ByteProtector is an Android anti-cheat solution designed for the
Unity game engine.
ByteProtector uses native code for better security, making it harder
for cheats to bypass.
ByteProtector integrates seamlessly with Unity through a simple plugin that can be imported into your project, allowing for quick setup with minimal changes to your codebase.
Yes, ByteProtector is designed to support multiplayer games, ensuring that anti-cheat protection works even in real-time online environments.
ByteProtector is optimized for minimal impact on game performance, ensuring smooth gameplay while providing robust anti-cheat protection.
ByteProtector is regularly updated to stay ahead of new cheating methods, ensuring continuous protection for your game.
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